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5.8: Sliding Tiles with the Mouse

  • Page ID
    14499
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                    else:
                        # check if the clicked tile was next to the blank spot
    
                        blankx, blanky = getBlankPosition(mainBoard)
                        if spotx == blankx + 1 and spoty == blanky:
                            slideTo = LEFT
                        elif spotx == blankx - 1 and spoty == blanky:
                            slideTo = RIGHT
                        elif spotx == blankx and spoty == blanky + 1:
                            slideTo = UP
                        elif spotx == blankx and spoty == blanky - 1:
                            slideTo = DOWN
    

    If getSpotClicked() did not return (None, None), then it will have returned a tuple of two integer values that represent the X and Y coordinate of the spot on the board that was clicked. Then the if and elif statements on lines 5 [89] to 12 [96] check if the spot that was clicked is a tile that is next to the blank spot (otherwise the tile will have no place to slide).

    Our getBlankPosition() function will take the board data structure and return the X and Y board coordinates of the blank spot, which we store in the variables blankx and blanky. If the spot the user clicked on was next to the blank space, we set the slideTo variable with the value that the tile should slide.


    This page titled 5.8: Sliding Tiles with the Mouse is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by Al Sweigart via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.