7.12: Drawing the Screen
- Page ID
- 14564
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DISPLAYSURF.fill(BGCOLOR) drawGrid() drawWorm(wormCoords) drawApple(apple) drawScore(len(wormCoords) - 3) pygame.display.update() FPSCLOCK.tick(FPS)
The code for drawing the screen in the runGame()
function is fairly simple. Line 1 [101] fills in the entire display Surface with the background color. Lines 2 [102] to 5 [105] draw the grid, worm, apple, and score to the display Surface. Then the call to pygame.display.update()
draws the display Surface to the actual computer screen.