10.7: The “Levels” Data Structure
- Page ID
- 14668
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The level object contains a game state object (which will be the state used when the level first starts), a map object, and a few other values. The level object itself is a dictionary with the following keys:
- The value at the key
'width'
is an integer of how many tiles wide the entire map is. - The value at the key
'height'
is an integer of how many tiles tall the entire map is. - The value at the key
'mapObj'
is the map object for this level. - The value at the key
'goals'
is a list of two-integer tuples with the XY coordinates of each goal space on the map. - The value at the key
'startState'
is a game state object used to show the starting position of the stars and player at the start of the level.