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1.1: The Need for Efficiency

  • Page ID
    8428
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    In the next section, we look at the operations supported by the most commonly used data structures. Anyone with a bit of programming experience will see that these operations are not hard to implement correctly. We can store the data in an array or a linked list and each operation can be implemented by iterating over all the elements of the array or list and possibly adding or removing an element.

    This kind of implementation is easy, but not very efficient. Does this really matter? Computers are becoming faster and faster. Maybe the obvious implementation is good enough. Let's do some rough calculations to find out.

    Number of operations:

    Imagine an application with a moderately-sized data set, say of one million (\(10^6\)), items. It is reasonable, in most applications, to assume that the application will want to look up each item at least once. This means we can expect to do at least one million (\(10^6\)) searches in this data. If each of these \(10^6\) searches inspects each of the \(10^6\) items, this gives a total of \(10^6\times 10^6=10^{12}\) (one thousand billion) inspections.

    Processor speeds:

    At the time of writing, even a very fast desktop computer can not do more than one billion (\(10^9\)) operations per second.1 This means that this application will take at least \(10^{12}/10^9 = 1000\) seconds, or roughly 16 minutes and 40 seconds. Sixteen minutes is an eon in computer time, but a person might be willing to put up with it (if he or she were headed out for a coffee break).

    Bigger data sets:

    Now consider a company like Google, that indexes over 8.5 billion web pages. By our calculations, doing any kind of query over this data would take at least 8.5 seconds. We already know that this isn't the case; web searches complete in much less than 8.5 seconds, and they do much more complicated queries than just asking if a particular page is in their list of indexed pages. At the time of writing, Google receives approximately \(\textrm{4,500}\) queries per second, meaning that they would require at least \(\textrm{4,500}\times 8.5=\textrm{38,250}\) very fast servers just to keep up.

    The solution:

    These examples tell us that the obvious implementations of data structures do not scale well when the number of items, \(\mathtt{n}\), in the data structure and the number of operations, \(m\), performed on the data structure are both large. In these cases, the time (measured in, say, machine instructions) is roughly \(\mathtt{n}\times m\).

    The solution, of course, is to carefully organize data within the data structure so that not every operation requires every data item to be inspected. Although it sounds impossible at first, we will see data structures where a search requires looking at only two items on average, independent of the number of items stored in the data structure. In our billion instruction per second computer it takes only \(0.000000002\) seconds to search in a data structure containing a billion items (or a trillion, or a quadrillion, or even a quintillion items).

    We will also see implementations of data structures that keep the items in sorted order, where the number of items inspected during an operation grows very slowly as a function of the number of items in the data structure. For example, we can maintain a sorted set of one billion items while inspecting at most 60 items during any operation. In our billion instruction per second computer, these operations take \(0.00000006\) seconds each.

    The remainder of this chapter briefly reviews some of the main concepts used throughout the rest of the book. Section 1.2 describes the interfaces implemented by all of the data structures described in this book and should be considered required reading. The remaining sections discuss:

    • some mathematical review including exponentials, logarithms, factorials, asymptotic (big-Oh) notation, probability, and randomization;
    • the model of computation;
    • correctness, running time, and space;
    • an overview of the rest of the chapters; and
    • the sample code and typesetting conventions.

    A reader with or without a background in these areas can easily skip them now and come back to them later if necessary.


    Footnotes

    1Computer speeds are at most a few gigahertz (billions of cycles per second), and each operation typically takes a few cycles.


    This page titled 1.1: The Need for Efficiency is shared under a CC BY license and was authored, remixed, and/or curated by Pat Morin (Athabasca University Press) .

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