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11.1: Structure Programming

  • Page ID
    10303
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    Introduction

    One of the most important concepts of programming is the ability to control a program so that different lines of code are executed or that some lines of code are executed many times. The mechanisms that allow us to control the flow of execution are called control structures. Flowcharting is a method of documenting (charting) the flow (or paths) that a program would execute. There are four main categories of control structures:

    • Sequence - Very boring. Simply do one instruction then the next and the next. Just do them in a given sequence or in order listed. Most lines of code are this.
    • Selection - This is where you select or choose between two or more flows. The choice is decided by asking some sort of question. The answer determines the path (or which lines of code) will be executed.
    • Iteration - Also known as repetition, it allows some code (one to many lines) to be executed (or repeated) several times. The code might not be executed at all (repeat it zero times), executed a fixed number of times or executed indefinitely until some condition has been met. Also known as looping because the flowcharting shows the flow looping back to repeat the task.
    • Branching - A control structure that allows the flow of execution to jump to a different part of the program. This category is rarely used in modular structured programming.

    All high-level programming languages have control structures. All languages have the first three categories of control structures (sequence, selection, and iteration). Most have the if then else structure (which belongs to the selection category) and the while structure (which belongs to the iteration category). After these two basic structures there are usually language variations.

    The concept of structured programming started in the late 1960's with an article by Edsger Dijkstra. He proposed a "go to less" method of planning programming logic that eliminated the need for the branching category of control structures. The topic was debated for about 20 years. But ultimately – "By the end of the 20th century nearly all computer scientists were convinced that it is useful to learn and apply the concepts of structured programming. "1

    Introduction to Selection Control Structures

    The basic attribute of a selection control structure is to be able to select between two or more alternate paths. This is described as either two-way selection or multiway selection. A question using Boolean concepts usually controls which path is selected. All of the paths from a selection control structure join back up at the end of the control structure, before moving on to the next lines of code in a program.

    We have mentioned that the if then else control structure belongs to the selection category and is a two-way selection.

    If then else control structure
    if (age > 17)
      {
      cout << "You can vote.";
      }
    else
      {
      cout << "You can't vote.";
      } 
    

    Definitions

    Control Structures
    Mechanisms that allow us to control the flow of execution within a program.
    Sequence
    A control structure where you do the items in the sequence listed.
    Selection
    A control structure where you select between two or more choices.
    Iteration
    A control structure that allows some lines of code to be executed many times.
    Branching
    A control structure that allows the flow of execution to jump to a different part of the program.
    Structure Programming
    A method of planning programs that avoids the branching category of control structures.

    This page titled 11.1: Structure Programming is shared under a CC BY license and was authored, remixed, and/or curated by Kenneth Leroy Busbee (OpenStax CNX) .

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