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6: CRUD, Objects, and Events

  • Page ID
    27572
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    Learning Objectives

    1. What a CRUD interface is
    2. How to create a user interface for an application
    3. How to create the object(s) needed for an application from a UI
    4. Mapping the UI into program behavior

    This chapter will bring together all of the components needed to design and develop a web based Create-Read-Update-Delete (CRUD) application for the web. This application will use local storage to store the data from the application, but the application will be developed in a way that will allow it to later be easily adapted to take advantage of storing the data on a server using web services.


    This page titled 6: CRUD, Objects, and Events is shared under a CC BY license and was authored, remixed, and/or curated by Charles W. Kann III.

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