9.15: Checking to Disable Invulnerability
- Page ID
- 14633
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# Check if we should turn off invulnerability if invulnerableMode and time.time() - invulnerableStartTime > INVULNTIME: invulnerableMode = False
When the player gets hit by an enemy squirrel and does not die, we make the player invulnerable for a couple seconds (since the INVULNTIME
constant is set to 2
). During this time, the player’s squirrel flashes and the won’t take any damage from other squirrels. If the "invulnerability mode" time is over, line 3 [134] will set invulnerableMode
to False.