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1: The way of the program

  • Page ID
    40779
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    The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.

    The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, “The way of the program”.

    On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.


    This page titled 1: The way of the program is shared under a CC BY-NC 3.0 license and was authored, remixed, and/or curated by Allen B. Downey (Green Tea Press) via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.

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