Skip to main content
Engineering LibreTexts

6.5: The main() Function

  • Page ID
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)

    def main():
        FPSCLOCK = pygame.time.Clock()
        DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
        BASICFONT = pygame.font.Font('freesansbold.ttf', 16)
        infoSurf = BASICFONT.render('Match the pattern by clicking on the button or using the Q, W, A, S keys.', 1, DARKGRAY)
        infoRect = infoSurf.get_rect()
        infoRect.topleft = (10, WINDOWHEIGHT - 25)
        # load the sound files
        BEEP1 = pygame.mixer.Sound('beep1.ogg')
        BEEP2 = pygame.mixer.Sound('beep2.ogg')
        BEEP3 = pygame.mixer.Sound('beep3.ogg')
        BEEP4 = pygame.mixer.Sound('beep4.ogg')

    The main() function will implement the bulk of the program and call the other functions as they are needed. The usual Pygame setup functions are called to initialize the library, create a Clock object, create a window, set the caption, and create a Font object that will be used to display the score and the instructions on the window. The objects that are created by these function calls will be stored in global variables so that they can be used in other functions. But they are basically constants since the value in them is never changed.

    Lines 15 [55] to 18 [58] will load sound files so that Simulate can play sound effects as the player clicks on each button. The pygame.mixer.Sound() constructor function will return a Sound object, which we store in the variables BEEP1 to BEEP4 which were made into global variables on line 2 [42].

    6.5: The main() Function is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by LibreTexts.

    • Was this article helpful?