Skip to main content
Engineering LibreTexts

8.34: Drawing the Score and Level Text

  • Page ID
    14613
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)

    def drawStatus(score, level):
        # draw the score text
        scoreSurf = BASICFONT.render('Score: %s' % score, True, TEXTCOLOR)
        scoreRect = scoreSurf.get_rect()
        scoreRect.topleft = (WINDOWWIDTH - 150, 20)
        DISPLAYSURF.blit(scoreSurf, scoreRect)
    
        # draw the level text
        levelSurf = BASICFONT.render('Level: %s' % level, True, TEXTCOLOR)
        levelRect = levelSurf.get_rect()
        levelRect.topleft = (WINDOWWIDTH - 150, 50)
        DISPLAYSURF.blit(levelSurf, levelRect)
    

    The drawStatus() function is responsible for rendering the text for the "Score:" and "Level:" information that appears in the upper right of the corner of the screen.


    8.34: Drawing the Score and Level Text is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by LibreTexts.

    • Was this article helpful?