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2.01: The Quinto Game

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    The Quinto game board.
    Figure \(\PageIndex{1}\): The Quinto game board. The user has just clicked the mouse as shown by the cursor.

    To show you how to use Squeak’s programming tools, we will build a simple game called Quinto. The game board is shown in Figure \(\PageIndex{1}\); it consists of rectangular array of light yellow cells. When you click on one of the cells with the mouse, the four surrounding cells turn blue. Click again, and they toggle back to light yellow. The object of the game is to turn blue as many cells as possible.

    The Quinto game shown in Figure \(\PageIndex{1}\) is made up of two kinds of objects: the game board itself, and 100 individual cell objects. The Squeak code to implement the game will contain two classes: one for the game and one for the cells. We will now show you how to define these classes using the Squeak programming tools.

    This page titled 2.01: The Quinto Game is shared under a CC BY-SA 3.0 license and was authored, remixed, and/or curated by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.