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7.3: What Makes a Good Test?

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    Writing good tests is a skill that can be learned most easily by practicing. Let us look at the properties that tests should have to get a maximum benefit.

    1. Tests should be repeatable. You should be able to run a test as often as you want, and always get the same answer.

    2. Tests should run without human intervention. You should even be able to run them during the night.

    3. Tests should tell a story. Each test should cover one aspect of a piece of code. A test should act as a scenario that you or someone else can read to understand a piece of functionality.

    4. Tests should have a change frequency lower than that of the functionality they cover: you do not want to have to change all your tests every time you modify your application. One way to achieve this is to write tests based on the public interfaces of the class that you are testing. It is OK to write a test for a private “helper” method if you feel that the method is complicated enough to need the test, but you should be aware that such a test may have to be changed, or thrown away entirely, when you think of a better implementation.

    A consequence of property (3) is that the number of tests should be somewhat proportional to the number of functions to be tested: changing one aspect of the system should not break all the tests but only a limited number. This is important because having 100 tests fail should send a much stronger message than having 10 tests fail. However, it is not always possible to achieve this ideal: in particular, if a change breaks the initialization of an object, or the set-up of a test, it is likely to cause all of the tests to fail.

    eXtreme Programming advocates writing tests before writing code. This may seem to go against our deep instincts as software developers. All we can say is: go ahead and try it. We have found that writing the tests before the code helps us to know what we want to code, helps us know when we are done, and helps us conceptualize the functionality of a class and to design its interface. Moreover, test-first development gives us the courage to go fast, because we are not afraid that we will forget something important.

    This page titled 7.3: What Makes a Good Test? is shared under a CC BY-SA 3.0 license and was authored, remixed, and/or curated by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.