11.7: Drag-and-Drop
- Page ID
- 39209
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)Morphic also supports drag-and-drop. Let’s examine a simple example with two morphs, a receiver morph and a dropped morph. The receiver will accept a morph only if the dropped morph matches a given condition: in our example, the morph should be blue. If it is rejected, the dropped morph decides what to do.
\(\bigstar\) Let’s first define the receiver morph:
Code \(\PageIndex{1}\) (Squeak): Defining a Morph on Which We Can Drop Other Morphs
Morph subclass: #ReceiverMorph instanceVariableNames: '' classVariableNames: '' poolDictionaries: '' category: 'SBE-Morphic'
\(\bigstar\) Now define the initialization method in the usual way:
Code \(\PageIndex{2}\) (Squeak): Initializing ReceiverMorph
ReceiverMorph»initialize super initialize. color := Color red. bounds := 0 @ 0 extent: 200 @ 200
How do we decide if the receiver morph will accept or repel the dropped morph? In general, both of the morphs will have to agree to the interaction. The receiver does this by responding to wantsDroppedMorph:event:
; the first argument is the dropped morph, and the second the mouse event, so that the receiver can, for example, see if any modifier keys were held down at the time of the drop. The dropped morph is also given the opportunity to check and see if it likes the morph onto which it is being dropped; it is sent the message wantsToBeDroppedInto:
. The default implementation of this method (in class Morph) answers true
.
Code \(\PageIndex{3}\) (Squeak): Accept Dropped Morphs Based on Their Color
ReceiverMorph»wantsDroppedMorph: aMorph event: anEvent ↑ aMorph color = Color blue
What happens to the dropped morph if the receiving morph doesn’t want it? The default behaviour is for it to do nothing, that is, to sit on top of the receiving morph, but without interacting with it. A more intuitive behavior is for the dropped morph to go back to its original position. This can be achieved by the receiver answering true
to the message repelsMorph:event:
when it doesn’t want the dropped morph:
Code \(\PageIndex{4}\) (Squeak): Changing the Behaviour of the Dropped Morph When It Is Rejected
ReceiverMorph»repelsMorph: aMorph event: ev ↑ (self wantsDroppedMorph: aMorph event: ev) not
That’s all we need as far as the receiver is concerned.
\(\bigstar\) Create instances of ReceiverMorph and EllipseMorph in a workspace:
ReceiverMorph new openInWorld. EllipseMorph new openInWorld.
Try to drag-and-drop the yellow EllipseMorph
onto the receiver. It will be rejected and sent back to its initial position.
\(\bigstar\) To change this behaviour, change the color of the ellipse morph to Color blue using an inspector. Blue morphs should be accepted by the ReceiverMorph.
Let’s create a specific subclass of Morph
, named DroppedMorph
, so we can experiment a bit more:
Code \(\PageIndex{5}\) (Squeak): Defining a Morph We Can Drag-and-Drop onto ReceiverMorph
Morph subclass: #DroppedMorph instanceVariableNames: '' classVariableNames: '' poolDictionaries: '' category: 'SBE-Morphic'
Code \(\PageIndex{6}\) (Squeak): Initializing DroppedMorph
DroppedMorph»initialize super initialize. color := Color blue. self position: 250@100
Now we can specify what the dropped morph should do when it is rejected by the receiver; here it will stay attached to the mouse pointer:
Code \(\PageIndex{7}\) (Squeak): Reacting When the Morph Was Dropped but Rejected
DroppedMorph»rejectDropMorphEvent: anEvent |h| h := anEvent hand. WorldState addDeferredUIMessage: [h grabMorph: self]. anEvent wasHandled: true
Sending the hand
message to an event answers the hand, an instance of HandMorph
that represents the mouse pointer and whatever it holds. Here we tell the World
that the hand should grab self
, the rejected morph.
\(\bigstar\) Create two instances of DroppedMorph, and then drag-and-drop them onto the receiver.
ReceiverMorph new openInWorld. (DroppedMorph new color: Color blue) openInWorld. (DroppedMorph new color: Color green) openInWorld.
The green morph is rejected and therefore stays attached to the mouse pointer.