8.12: Glossary
- Page ID
- 17104
\( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)
- object-oriented language:
- A language that provides features, such as user-defined classes and method syntax, that facilitate object-oriented programming.
- object-oriented programming:
- A style of programming in which data and the operations that manipulate it are organized into classes and methods.
- method:
- A function that is defined inside a class definition and is invoked on instances of that class.
- subject:
- The object a method is invoked on.
- operator overloading:
- Changing the behavior of an operator like
+
so it works with a user-defined type. - type-based dispatch:
- A programming pattern that checks the type of an operand and invokes different functions for different types.
- polymorphic:
- Pertaining to a function that can work with more than one type.
- information hiding
- The principle that the interface provided by an object should not depend on its implementation, in particular the representation of its attributes.