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7.6: A practical example

  • Page ID
    77154
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    We can walk through the steps taken to build a simple application step by step.

    Note that when you type gcc that actually runs a driver program that hides most of the steps from you. Under normal circumstances this is exactly what you want, because the exact commands and options to get a real life working executable on a real system can be quite complicated and architecture specific.

    We will show the compilation process with the two following examples. Both are C source files, one defined the main() function for the initial program entry point, and another declares a helper type function. There is one global variable too, just for illustration.

    Example 7.4. Hello World
      1 #include <stdio.h>
        
        /* We need a prototype so the compiler knows what types function() takes */
        int function(char *input);
      5 
        /* Since this is static, we can define it in both hello.c and function.c */
        static int i = 100;
        
        /* This is a global variable */
     10 int global = 10;
        
        int main(void)
        {
        	/* function() should return the value of global */
     15 	int ret = function("Hello, World!");
        	exit(ret);
        }
        
    Example 7.5. Function Example
      1 #include <stdio.h>
        
        static int i = 100;
        
      5 /* Declard as extern since defined in hello.c */
        extern int global;
        
        int function(char *input)
        {
     10 	printf("%s\n", input);
        	return global;
        }
        

    All compilers have an option to only execute the first step of compilation. Usually this is something like -S and the output will generally be put into a file with the same name as the input file but with a .s extension.

    Thus we can show the first step with gcc -S as illustrated in the example below.

    Example 7.6. Compilation Example
      1 ianw@lime:~/programs/csbu/wk7/code$ gcc -S hello.c
        ianw@lime:~/programs/csbu/wk7/code$ gcc -S function.c
        ianw@lime:~/programs/csbu/wk7/code$ cat function.s
                .file   "function.c"
      5         .pred.safe_across_calls p1-p5,p16-p63
                .section        .sdata,"aw",@progbits
                .align 4
                .type   i#, @object
                .size   i#, 4
     10 i:
                data4   100
                .section        .rodata
                .align 8
        .LC0:
     15         stringz "%s\n"
                .text
                .align 16
                .global function#
                .proc function#
     20 function:
                .prologue 14, 33
                .save ar.pfs, r34
                alloc r34 = ar.pfs, 1, 4, 2, 0
                .vframe r35
     25         mov r35 = r12
                adds r12 = -16, r12
                mov r36 = r1
                .save rp, r33
                mov r33 = b0
     30         .body
                ;;
                st8 [r35] = r32
                addl r14 = @ltoffx(.LC0), r1
                ;;
     35         ld8.mov r37 = [r14], .LC0
                ld8 r38 = [r35]
                br.call.sptk.many b0 = printf#
                mov r1 = r36
                ;;
     40         addl r15 = @ltoffx(global#), r1
                ;;
                ld8.mov r14 = [r15], global#
                ;;
                ld4 r14 = [r14]
     45         ;;
                mov r8 = r14
                mov ar.pfs = r34
                mov b0 = r33
                .restore sp
     50         mov r12 = r35
                br.ret.sptk.many b0
                ;;
                .endp function#
                .ident  "GCC: (GNU) 3.3.5 (Debian 1:3.3.5-11)"
     55 

    The assembly is a little to complex to fully describe, but you should be able to see where i is defined as a data4 (i.e. 4 bytes or 32 bits, the size of an int), where function is defined (function:) and a call to printf().

    We now have two assembly files ready to be assembled into machine code!

    Assembly is a fairly straight forward process. The assembler is usually called as and takes arguments in a similar fashion to gcc

    Example 7.7. Assembly Example
      1 ianw@lime:~/programs/csbu/wk7/code$ as -o function.o function.s
        ianw@lime:~/programs/csbu/wk7/code$ as -o hello.o hello.s
        ianw@lime:~/programs/csbu/wk7/code$ ls
        function.c  function.o  function.s  hello.c  hello.o  hello.s
      5 

    After assembling we have object code, which is ready to be linked together into the final executable. You can usually skip having to use the assembler by hand by calling the compiler with -c, which will directly convert the input file to object code, putting it in a file with the same prefix but .o as an extension.

    We can't inspect the object code directly, as it is in a binary format (in future weeks we will learn about this binary format). However we can use some tools to inspect the object files, for example readelf --symbols will show us symbols in the object file.

    Example 7.8. Readelf Example
      1 ianw@lime:~/programs/csbu/wk7/code$ readelf --symbols ./hello.o
        
        Symbol table '.symtab' contains 15 entries:
           Num:    Value          Size Type    Bind   Vis      Ndx Name
      5      0: 0000000000000000     0 NOTYPE  LOCAL  DEFAULT  UND
             1: 0000000000000000     0 FILE    LOCAL  DEFAULT  ABS hello.c
             2: 0000000000000000     0 SECTION LOCAL  DEFAULT    1
             3: 0000000000000000     0 SECTION LOCAL  DEFAULT    3
             4: 0000000000000000     0 SECTION LOCAL  DEFAULT    4
     10      5: 0000000000000000     0 SECTION LOCAL  DEFAULT    5
             6: 0000000000000000     4 OBJECT  LOCAL  DEFAULT    5 i
             7: 0000000000000000     0 SECTION LOCAL  DEFAULT    6
             8: 0000000000000000     0 SECTION LOCAL  DEFAULT    7
             9: 0000000000000000     0 SECTION LOCAL  DEFAULT    8
     15     10: 0000000000000000     0 SECTION LOCAL  DEFAULT   10
            11: 0000000000000004     4 OBJECT  GLOBAL DEFAULT    5 global
            12: 0000000000000000    96 FUNC    GLOBAL DEFAULT    1 main
            13: 0000000000000000     0 NOTYPE  GLOBAL DEFAULT  UND function
            14: 0000000000000000     0 NOTYPE  GLOBAL DEFAULT  UND exit
     20 
        ianw@lime:~/programs/csbu/wk7/code$ readelf --symbols ./function.o
        
        Symbol table '.symtab' contains 14 entries:
           Num:    Value          Size Type    Bind   Vis      Ndx Name
     25      0: 0000000000000000     0 NOTYPE  LOCAL  DEFAULT  UND
             1: 0000000000000000     0 FILE    LOCAL  DEFAULT  ABS function.c
             2: 0000000000000000     0 SECTION LOCAL  DEFAULT    1
             3: 0000000000000000     0 SECTION LOCAL  DEFAULT    3
             4: 0000000000000000     0 SECTION LOCAL  DEFAULT    4
     30      5: 0000000000000000     0 SECTION LOCAL  DEFAULT    5
             6: 0000000000000000     4 OBJECT  LOCAL  DEFAULT    5 i
             7: 0000000000000000     0 SECTION LOCAL  DEFAULT    6
             8: 0000000000000000     0 SECTION LOCAL  DEFAULT    7
             9: 0000000000000000     0 SECTION LOCAL  DEFAULT    8
     35     10: 0000000000000000     0 SECTION LOCAL  DEFAULT   10
            11: 0000000000000000   128 FUNC    GLOBAL DEFAULT    1 function
            12: 0000000000000000     0 NOTYPE  GLOBAL DEFAULT  UND printf
            13: 0000000000000000     0 NOTYPE  GLOBAL DEFAULT  UND global
        

    Although the output is quite complicated (again!) you should be able to understand much of it. For example

    • In the output of hello.o have a look at the symbol with name i. Notice how it says it is LOCAL? That is because we declared it static and as such it has been flagged as being local to this object file.
    • In the same output, notice that the global variable is defined as a GLOBAL, meaning that it is visible outside this file. Similarly the main() function is externally visible.
    • Notice that the function symbol (for the call to function() is left has UND or undefined. This means that it has been left for the linker to find the address of the function.
    • Have a look at the symbols in the function.c file and how they fit into the output.

    Actually invoking the linker, called ld, is a very complicated process on a real system (are you sick of hearing this yet?). This is why we leave the linking process up to gcc.

    But of course we can spy on what gcc is doing under the hood with the -v (verbose) flag.

    Example 7.9. Linking Example
      1  /usr/lib/gcc-lib/ia64-linux/3.3.5/collect2 -static 
        /usr/lib/gcc-lib/ia64-linux/3.3.5/../../../crt1.o 
        /usr/lib/gcc-lib/ia64-linux/3.3.5/../../../crti.o 
        /usr/lib/gcc-lib/ia64-linux/3.3.5/crtbegin.o 
      5 -L/usr/lib/gcc-lib/ia64-linux/3.3.5 
        -L/usr/lib/gcc-lib/ia64-linux/3.3.5/../../.. 
        hello.o 
        function.o 
        --start-group 
     10 -lgcc 
        -lgcc_eh 
        -lunwind 
        -lc 
        --end-group 
     15 /usr/lib/gcc-lib/ia64-linux/3.3.5/crtend.o 
        /usr/lib/gcc-lib/ia64-linux/3.3.5/../../../crtn.o
        

    The first thing you notice is that a program called collect2 is being called. This is a simple wrapper around ld that is used internally by gcc.

    The next thing you notice is object files starting with crt being specified to the linker. These functions are provided by gcc and the system libraries and contain code required to start the program. In actuality, the main() function is not the first one called when a program runs, but a function called _start which is in the crt object files. This function does some generic setup which application programmers do not need to worry about.

    The path hierarchy is quite complicated, but in essence we can see that the final step is to link in some extra object files, namely

    • crt1.o : provided by the system libraries (libc) this object file contains the _start function which is actually the first thing called within the program.

      crti.o : provided by the system libraries

      crtbegin.o

      crtsaveres.o

      crtend.o

      crtn.o

    We discuss how these are used to start the program a little later.

    Next you can see that we link in our two object files, hello.o and function.o. After that we specify some extra libraries with -l flags. These libraries are system specific and required for every program. The major one is -lc which brings in the C library, which has all common functions like printf().

    After that we again link in some more system object files which do some cleanup after programs exit.

    Although the details are complicated, the concept is straight forward. All the object files will be linked together into a single executable file, ready to run!

    We will go into more details about the executable in the short future, but we can do some inspection in a similar fashion to the object files to see what has happened.

    Example 7.10. Executable Example
      1 ianw@lime:~/programs/csbu/wk7/code$ gcc -o program hello.c function.c
        ianw@lime:~/programs/csbu/wk7/code$ readelf --symbols ./program
        
        Symbol table '.dynsym' contains 11 entries:
      5    Num:    Value          Size Type    Bind   Vis      Ndx Name
             0: 0000000000000000     0 NOTYPE  LOCAL  DEFAULT  UND
             1: 6000000000000de0     0 OBJECT  GLOBAL DEFAULT  ABS _DYNAMIC
             2: 0000000000000000   176 FUNC    GLOBAL DEFAULT  UND printf@GLIBC_2.2 (2)
             3: 600000000000109c     0 NOTYPE  GLOBAL DEFAULT  ABS __bss_start
     10      4: 0000000000000000   704 FUNC    GLOBAL DEFAULT  UND exit@GLIBC_2.2 (2)
             5: 600000000000109c     0 NOTYPE  GLOBAL DEFAULT  ABS _edata
             6: 6000000000000fe8     0 OBJECT  GLOBAL DEFAULT  ABS _GLOBAL_OFFSET_TABLE_     7: 60000000000010b0     0 NOTYPE  GLOBAL DEFAULT  ABS _end
             8: 0000000000000000     0 NOTYPE  WEAK   DEFAULT  UND _Jv_RegisterClasses
             9: 0000000000000000   544 FUNC    GLOBAL DEFAULT  UND __libc_start_main@GLIBC_2.2 (2)
     15     10: 0000000000000000     0 NOTYPE  WEAK   DEFAULT  UND __gmon_start__
        
        Symbol table '.symtab' contains 127 entries:
           Num:    Value          Size Type    Bind   Vis      Ndx Name
             0: 0000000000000000     0 NOTYPE  LOCAL  DEFAULT  UND
     20      1: 40000000000001c8     0 SECTION LOCAL  DEFAULT    1
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           124: 0000000000000000     0 NOTYPE  WEAK   DEFAULT  UND _Jv_RegisterClasses
           125: 0000000000000000   544 FUNC    GLOBAL DEFAULT  UND __libc_start_main@@GLIBC_
    145    126: 0000000000000000     0 NOTYPE  WEAK   DEFAULT  UND __gmon_start__
        

    Some things to note

    • Note I built the executable the "easy" way!
    • See there are two symbol tables; the dynsym and symtab ones. We explain how the dynsym symbols work soon, but notice that some of them are versioned with an @ symbol.
    • Note the many symbols that have been included from the extra object files. Many of them start with __ to avoid clashing with any names the programmer might choose. Read through and pick out the symbols we mentioned before from the object files and see if they have changed in any way.

    This page titled 7.6: A practical example is shared under a CC BY-SA 3.0 license and was authored, remixed, and/or curated by Ian Wienand via source content that was edited to the style and standards of the LibreTexts platform.

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