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1.6: Understanding Programming

  • Page ID
    104027
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    In the rest of this book, we will try to turn you into a person who is skilled in the art of programming. In the end you will be a programmer - perhaps not a professional programmer, but at least you will have the skills to look at a data/information analysis problem and develop a program to solve the problem.

    In a sense, you need two skills to be a programmer:

    • First, you need to know the programming language (Python) - you need to know the vocabulary and the grammar. You need to be able to spell the words in this new language properly and know how to construct well-formed "sentences" in this new language.
    • Second, you need to "tell a story". In writing a story, you combine words and sentences to convey an idea to the reader. There is a skill and art in constructing the story, and skill in story writing is improved by doing some writing and getting some feedback. In programming, our program is the "story" and the problem you are trying to solve is the "idea".

    Once you learn one programming language such as Python, you will find it much easier to learn a second programming language such as JavaScript or C++. The new programming language has very different vocabulary and grammar but the problem-solving skills will be the same across all programming languages.

    You will learn the "vocabulary" and "sentences" of Python pretty quickly. It will take longer for you to be able to write a coherent program to solve a brand-new problem. We teach programming much like we teach writing. We start reading and explaining programs, then we write simple programs, and then we write increasingly complex programs over time. At some point you "get your muse" and see the patterns on your own and can see more naturally how to take a problem and write a program that solves that problem. And once you get to that point, programming becomes a very pleasant and creative process.

    We start with the vocabulary and structure of Python programs. Be patient as the simple examples remind you of when you started reading for the first time.


    This page titled 1.6: Understanding Programming is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by Chuck Severance via source content that was edited to the style and standards of the LibreTexts platform.