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4: Functions and Events

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    105219
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    • 4.1: Modular Programming
    • 4.2: Why functions?
      Throughout the rest of the book, often we will use a function definition to explain a concept. Part of the skill of creating and using functions is to have a function properly capture an idea such as "find the smallest value in a list of values". Later we will show you code that finds the smallest in a list of values and we will present it to you as a function named min which takes a list of values as its argument and returns the smallest value in the list.
    • 4.3: Function Calls
      In the context of programming, a function is a named sequence of statements that performs a computation. When you define a function, you specify the name and the sequence of statements. Later, you can "call" the function by name.
    • 4.4: Definitions and Uses
      As you might expect, you have to create a function before you can execute it. In other words, the function definition has to be executed before the first time it is called.
    • 4.5: Flow of Execution
      In order to ensure that a function is defined before its first use, you have to know the order in which statements are executed, which is called the flow of execution. Execution always begins at the first statement of the program. Statements are executed one at a time, in order from top to bottom. Function definitions do not alter the flow of execution of the program, but remember that statements inside the function are not executed until the function is called.
    • 4.6: Parameters and Arguments
    • 4.7: Parameters and Arguments
      Some of the built-in functions we have seen require arguments. For example, when you call math.sin you pass a number as an argument. Some functions take more than one argument: math.pow takes two, the base and the exponent. Inside the function, the arguments are assigned to variables called parameters.


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