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28.9.5: Object Lifecycle

  • Page ID
    103233
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    In the previous examples, we are defining a class (template) and using that class to create an instance of that class (object) and then using the instance. When the program finishes, all the variables are discarded. Usually we don't think much about the creation and destruction of variables, but often as our objects become more complex, we need to take some action within the object to set things up as the object is being constructed and possibly clean things up as the object is being discarded.

    If we want our object to be aware of these moments of construction and destruction, we add specially named methods to our object:

    Code 14.9.1 (Python)
    %%python3
    
    class PartyAnimal:
       x = 0
    
       def __init__(self):
         print('I am constructed')
    
       def party(self) :
         self.x = self.x + 1
         print('So far',self.x)
    
       def __del__(self):
         print('I am destructed', self.x)
    
    an = PartyAnimal()
    an.party()
    an.party()
    an = 42
    print('an contains',an)
    
    # Code: http://www.py4e.com/code3/party4.py
    
    

    When this program executes, it produces the following output:

    I am constructed
    So far 1
    So far 2
    I am destructed 2
    an contains 42

    As Python is constructing our object, it calls our __init__ method to give us a chance to set up some default or initial values for the object. When Python encounters the line:

    an = 42

    It actually 'thows our object away' so it can reuse the an variable to store the value 42. Just at the moment when our an object is being 'destroyed' our destructor code (__del__) is called. We cannot stop our variable from being destroyed, but we can do any necessary cleanup right before our object no longer exists.

    When developing objects, it is quite common to add a constructor to an object to set in initial values in the object, it is relatively rare to need a destructor for an object.


    This page titled 28.9.5: Object Lifecycle is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by Chuck Severance via source content that was edited to the style and standards of the LibreTexts platform.