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16.1: Input / Output

  • Page ID
    82922
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    Input Devices

    In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras, joysticks, and microphones. Although,with advancements in technology there are numerous other input devices: network interfaces, Bluetooth devices, voice recognition, gesture recognition, a plethora of sensors, etc.

    Input devices can be categorized based on:

    • modality of input - mechanical motion, audio, visual, etc
    • whether the input is discrete - pressing of key - or continuous - a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous
    • the number of degrees of freedom involved - two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications

    Output Devices

    An output device is the opposite of an input device, in that the output device takes information from the computer and presents it in some manner to the user. The examples we tend to think of are the monitor/screen where we see the output, or a printer. Again, with the advances in technology we are seeing a lot more devices that meet this definition. Other output devices include: network interfaces, Bluetooth devices, the Cloud, smartphones, tablets, etc.

    Input/Output

    In computing, input/output, better known as I/O, is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation.

    I/O devices are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations.

    The designation of a device as either input or output depends on perspective. Mice and keyboards take physical movements that the human user outputs and convert them into input signals that a computer can understand; the output from these devices is the computer's input. Similarly, printers and monitors take signals that computers output as input, and they convert these signals into a representation that human users can understand. From the human user's perspective, the process of reading or seeing these representations is receiving output; this type of interaction between computers and humans is studied in the field of human–computer interaction. A further complication is that a device traditionally considered an input device, e.g., card reader, keyboard, may accept control commands to, e.g., select stacker, display keyboard lights, while a device traditionally considered as an output device may provide status data, e.g., low toner, out of paper, paper jam.

    In computer architecture, the combination of the CPU and main memory, to which the CPU can read or write directly using individual instructions, is considered the brain of a computer. Any transfer of information to or from the CPU/memory combo, for example by reading data from a disk drive, is considered I/O. The CPU and its supporting circuitry may provide memory-mapped I/O that is used in low-level computer programming, such as in the implementation of device drivers, or may provide access to I/O channels. An I/O algorithm is one designed to exploit locality and perform efficiently when exchanging data with a secondary storage device, such as a disk drive.

    Interface

    An I/O interface is required whenever the I/O device is driven by a processor. Typically a CPU communicates with devices via a bus. The interface must have the necessary logic to interpret the device address generated by the processor. Handshaking should be implemented by the interface using appropriate commands (like BUSY, READY, and WAIT), and the processor can communicate with an I/O device through the interface. If different data formats are being exchanged, the interface must be able to convert serial data to parallel form and vice versa. Because it would be a waste for a processor to be idle while it waits for data from an input device there must be provision for generating interrupts and the corresponding type numbers for further processing by the processor if required.

    A computer that uses memory-mapped I/O accesses hardware by reading and writing to specific memory locations, using the same assembly language instructions that computer would normally use to access memory. An alternative method is via instruction-based I/O which requires that a CPU have specialized instructions for I/O. Both input and output devices have a data processing rate that can vary greatly. With some devices able to exchange data at very high speeds direct access to memory (DMA) without the continuous aid of a CPU is required.

    Higher-level implementation

    Higher-level operating system and programming facilities employ separate, more abstract I/O concepts and primitives. For example, most operating systems provide application programs with the concept of files. The C and C++ programming languages, and operating systems in the Unix family, traditionally abstract files and devices as streams, which can be read or written, or sometimes both. The C standard library provides functions for manipulating streams for input and output.

    Adapted from:
    "Input device" by Multiple ContributorsWikipedia is licensed under CC BY-SA 3.0
    "Input/output" by Multiple ContributorsWikipedia is licensed under CC BY-SA 3.0


    This page titled 16.1: Input / Output is shared under a CC BY-SA license and was authored, remixed, and/or curated by Patrick McClanahan.

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