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Computer System Design Principles

  • Page ID
    58700
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    Throughout the text, the description of a design principle presents its name in a bold-faced display, and each place that the principle is used highlights it in underlined italics.

    Design principles applicable to many areas of computer systems:

    • Adopt sweeping simplifications 
      • So you can see what you are doing.
    • Avoid excessive generality 
      • If it is good for everything, it is good for nothing.
    • Avoid rarely used components
      • Deterioration and corruption accumulate unnoticed—until the next use.
    • Be explicit
      • Get all of the assumptions out on the table.
    • Decouple modules with indirection
      • Indirection supports replaceability.
    • Design for iteration
      • You won't get it right the first time, so make it easy to change.
    • End-to-end argument
      • The application knows best.
    • Escalating complexity principle
      • ​​​​​​​Adding a feature increases complexity out of proportion.
    • Incommensurate scaling rule
      • ​​​​​​​​​​​​​​Changing a parameter by a factor of ten requires a new design.
    • Keep digging principle.
      • ​​​​​​​Complex systems fail for complex reasons.
    • Law of diminishing returns
      • ​​​​​​​The more one improves some measure of goodness, the more effort the next improvement will require.
    • Open design principle
      • ​​​​​​​Let anyone comment on the design; you need all the help you can get.
    • Principle of least astonishment
      • ​​​​​​​People are part of the system. Choose interfaces that match the user’s experience, expectations, and mental models.
    • Robustness principle
      • ​​​​​​​Be tolerant of inputs, strict on outputs.
    • Safety margin principle
      • ​​​​​​​Keep track of the distance to the edge of the cliff or you may fall over the edge.
    • Unyielding foundations rule
      • ​​​​​​​It is easier to change a module than to change the modularity.

     

    Design principles applicable to specific areas of computer systems: 

    • Atomicity: Golden rule of atomicity
      • ​​​​​​​Never modify the only copy!
    • Coordination: One-writer principle
      • ​​​​​​​If each variable has only one writer, coordination is simpler.
    • Durability: The durability mantra
      • ​​​​​​​Have multiple copies, widely separated and independently administered.
    • Security: Minimize secrets
      • ​​​​​​​Because they probably won’t remain secret for long.
    • Security: Complete mediation
      • ​​​​​​​Check every operation for authenticity, integrity, and authorization.
    • Security: Fail-safe defaults
      • ​​​​​​​Most users won’t change them, so set defaults to do something safe.
    • Security: Least privilege principle
      • ​​​​​​​Don’t store lunch in the safe with the jewels.
    • Security: Economy of mechanism
      • ​​​​​​​The less there is, the more likely you will get it right.
    • Security: Minimize common mechanism
      • ​​​​​​​Shared mechanisms provide unwanted communication paths.

     

    Design Hints (useful but not as compelling as design principles):

    • Exploit brute force
    • Instead of reducing latency, hide it
    • Optimize for the common case
    • Separate mechanism from policy 
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