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- GUI:
- A graphical user interface.
- widget:
- One of the elements that makes up a GUI, including buttons, menus, text entry fields, etc.
- option:
- A value that controls the appearance or function of a widget.
- keyword argument:
- An argument that indicates the parameter name as part of the function call.
- callback:
- A function associated with a widget that is called when the user performs an action.
- bound method:
- A method associated with a particular instance.
- event-driven programming:
- A style of programming in which the flow of execution is determined by user actions.
- event:
- A user action, like a mouse click or key press, that causes a GUI to respond.
- event loop:
- An infinite loop that waits for user actions and responds.
- item:
- A graphical element on a Canvas widget.
- bounding box:
- A rectangle that encloses a set of items, usually specified by two opposing corners.
- pack:
- To arrange and display the elements of a GUI.
- geometry manager:
- A system for packing widgets.
- binding:
- An association between a widget, an event, and an event handler. The event handler is called when the event occurs in the widget.