6.14: Same Old terminate() Function
- Page ID
- 14544
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def terminate(): pygame.quit() sys.exit() def checkForQuit(): for event in pygame.event.get(QUIT): # get all the QUIT events terminate() # terminate if any QUIT events are present for event in pygame.event.get(KEYUP): # get all the KEYUP events if event.key == K_ESCAPE: terminate() # terminate if the KEYUP event was for the Esc key pygame.event.post(event) # put the other KEYUP event objects back
The terminate()
and checkForQuit()
functions were used and explained in the Sliding Puzzle chapter, so we will skip describing them again.