6.14: Same Old terminate() Function

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def terminate():
pygame.quit()
sys.exit()

def checkForQuit():
for event in pygame.event.get(QUIT): # get all the QUIT events
terminate() # terminate if any QUIT events are present
for event in pygame.event.get(KEYUP): # get all the KEYUP events
if event.key == K_ESCAPE:
terminate() # terminate if the KEYUP event was for the Esc key
pygame.event.post(event) # put the other KEYUP event objects back


The terminate() and checkForQuit() functions were used and explained in the Sliding Puzzle chapter, so we will skip describing them again.

6.14: Same Old terminate() Function is shared under a CC BY-NC-SA 3.0 license and was authored, remixed, and/or curated by LibreTexts.