3.12: Exercises
- Page ID
- 20810
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)The code for this chapter is in the ch12
directory of ThinkJavaCode
. See [Section 0.4] for instructions on how to download the repository. Before you start the exercises, we recommend that you compile and run the examples.
Exercise \(\PageIndex{1}\)
Encapsulate the deck-building code from Section 12.6 in a method called makeDeck
that takes no parameters and returns a fully-populated array of Card
s.
Exercise \(\PageIndex{2}\)
In some card games, Aces are ranked higher than Kings. Modify the compareTo
method to implement this ordering.
Exercise \(\PageIndex{3}\)
In Poker a “flush” is a hand that contains five or more cards of the same suit. A hand can contain any number of cards.
- Write a method called
suitHist
that takes an array of cards as a parameter and that returns a histogram of the suits in the hand. Your solution should only traverse the array once. - Write a method called
hasFlush
that takes an array of cards as a parameter and returnstrue
if the hand contains a flush (andfalse
otherwise).
Exercise \(\PageIndex{4}\)
Working with cards is more interesting if you can display them on the screen. If you have not already read Appendix B about 2D graphics, you should read it before working on this exercise. In the code directory for this chapter, ch12, you will find:
- cardset-oxymoron: A directory containing images of playing cards.
- CardTable.java: A sample program that demonstrates how to read and display images.
This code demonstrates the use of a 2D array, specifically an array of images. The declaration looks like this:
private Image[][] images;
The variable images
refers to a 2D array of Image
objects, which are defined in the java.awt
package. Here’s the code that creates the array itself:
images = new Image[14][4];
The array has 14 rows (one for each rank plus an unused row for rank 0) and 4 columns (one for each suit). Here’s the loop that populates the array:
String cardset = "cardset-oxymoron"; String suits = "cdhs"; for (int suit = 0; suit <= 3; suit++) { char c = suits.charAt(suit); for (int rank = 1; rank <= 13; rank++) { String s = String.format("%s/%02d%c.gif", cardset, rank, c); images[rank][suit] = new ImageIcon(s).getImage(); } }
The variable cardset
contains the name of the directory that contains the image files. suits
is a string that contains the single-letter abbreviations for the suits. These strings are used to assemble s
, which contains the filename for each image. For example, when rank=1
and suit=2
, the value of s
is "cardset-oxymoron/01h.gif"
, which is an image of the Ace of Hearts.
The last line of the loop reads the image file, extracts an Image
object, and assigns it to a location in the array, as specified by the indexes rank
and suit
. For example, the image of the Ace of Hearts is stored in row 1, column 2.
If you compile and run CardTable.java
, you should see images of a deck of cards laid out on a green table. You can use this class as a starting place to implement your own card games.