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The code for this chapter is in the
ch14 directory of
ThinkJavaCode. See [Section 0.4] for instructions on how to download the repository. Before you start the exercises, we recommend that you compile and run the examples.
Design a better strategy for the
Player.play method. For example, if there are multiple cards you can play, and one of them is an eight, you might want to play the eight.
Think of other ways you can minimize penalty points, such as playing the highest ranking cards first. Write a new class that extends
Player and overrides
play to implement your strategy.
Write a loop that plays the game 100 times and keeps track of how many times each player wins. If you implemented multiple strategies in the previous exercise, you can play them against each other to evaluate which one works best.
Geniusclass that extends
Playerand overrides the
playmethod, and then replace one of the players with a
One limitation of the program we wrote in this chapter is that it only handles two players. Modify the
Eights class to create an
ArrayList of players, and modify
nextPlayer to select the next player.
When we designed the program for this chapter, we tried to minimize the number of classes. As a result, we ended up with a few awkward methods. For example,
cardMatches is a static method in
Player, but it would be more natural if it were an instance method in
The problem is that
Card is supposed to be useful for any card game, not just Crazy Eights. You can solve this problem by adding a new class,
EightsCard, that extends
Card and provides a method,
match, that checks whether two cards match according to the rules of Crazy Eights.
At the same time, you could create a new class,
EightsHand, that extends
Hand and provides a method,
scoreHand, that adds up the scores of the cards in the hand. And while you’re at it, you could add a method named
Whether or not you actually make these changes, draw a UML class diagram that shows this alternative object hierarchy.