# 6.2: Attributes

You can assign values to an instance using dot notation:

>>> blank.x = 3.0
>>> blank.y = 4.0


This syntax is similar to the syntax for selecting a variable from a module, such as math.pi or string.whitespace. In this case, though, we are assigning values to named elements of an object. These elements are called attributes.

As a noun, “AT-trib-ute” is pronounced with emphasis on the first syllable, as opposed to “a-TRIB-ute,” which is a verb.

The following diagram shows the result of these assignments. A state diagram that shows an object and its attributes is called an object diagram; see Figure 15.2.1. Figure $$\PageIndex{1}$$: Object diagram.

The variable blank refers to a Point object, which contains two attributes. Each attribute refers to a floating-point number.

You can read the value of an attribute using the same syntax:

>>> print blank.y
4.0
>>> x = blank.x
>>> print x
3.0


The expression blank.x means, “Go to the object blank refers to and get the value of x.” In this case, we assign that value to a variable named x. There is no conflict between the variable x and the attribute x.

You can use dot notation as part of any expression. For example:

>>> print '(%g, %g)' % (blank.x, blank.y)
(3.0, 4.0)
>>> distance = math.sqrt(blank.x**2 + blank.y**2)
>>> print distance
5.0


You can pass an instance as an argument in the usual way. For example:

def print_point(p):
print '(%g, %g)' % (p.x, p.y)


print_point takes a point as an argument and displays it in mathematical notation. To invoke it, you can pass blank as an argument:

>>> print_point(blank)
(3.0, 4.0)


Inside the function, p is an alias for blank, so if the function modifies p, blank changes.

Exercise $$\PageIndex{1}$$

Write a function called distance_between_points that takes two Points as arguments and returns the distance between them.