Skip to main content
Engineering LibreTexts

2.3: References and Pointers

  • Page ID
    34648
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    References and Pointers

    There are 3 ways to pass C++ arguments to a function:

    • call-by-value
    • call-by-reference with pointer argument
    • call-by-reference with reference argument

     

    // C++ program to illustrate call-by-methods in C++ 
      
    #include <iostream> 
    using namespace std; 
    
    //Pass-by-Value 
    int square1(int n) 
    { 
        //Address of n in square1() is not the same as n1 in main() 
        cout << "address of n1 in square1(): " << &n << "\n";   
          
        // clone modified inside the function 
        n *= n; 
        return n; 
    } 
    
    //Pass-by-Reference with Pointer Arguments 
    void square2(int *n) 
    { 
        //Address of n in square2() is the same as n2 in main() 
        cout << "address of n2 in square2(): " << n << "\n"; 
          
        // Explicit de-referencing to get the value pointed-to 
        *n *= *n; 
    } 
    
    //Pass-by-Reference with Reference Arguments 
    void square3(int &n) 
    { 
        //Address of n in square3() is the same as n3 in main() 
        cout << "address of n3 in square3(): " << &n << "\n"; 
          
        // Implicit de-referencing (without '*') 
        n *= n; 
    } 
    
    int main() 
    { 
        //Call-by-Value 
        int n1=8; 
        cout << "address of n1 in main(): " << &n1 << "\n"; 
        cout << "Square of n1: " << square1(n1) << "\n"; 
        cout << "No change in n1: " << n1 << "\n"; 
          
        //Call-by-Reference with Pointer Arguments 
        int n2=8; 
        cout << "address of n2 in main(): " << &n2 << "\n"; 
        square2(&n2); 
        cout << "Square of n2: " << n2 << "\n"; 
        cout << "Change reflected in n2: " << n2 << "\n"; 
          
        //Call-by-Reference with Reference Arguments 
        int n3=8; 
        cout << "address of n3 in main(): " << &n3 << "\n"; 
        square3(n3); 
        cout << "Square of n3: " << n3 << "\n"; 
        cout << "Change reflected in n3: " << n3 << "\n"; 
          
          return 0;
          
    } 

    Output
    address of n1 in main(): 0x7ffcdb2b4a44
    address of n1 in square1(): 0x7ffcdb2b4a2c
    Square of n1: 64
    No change in n1: 8
    address of n2 in main(): 0x7ffcdb2b4a48
    address of n2 in square2(): 0x7ffcdb2b4a48
    Square of n2: 64
    Change reflected in n2: 64
    address of n3 in main(): 0x7ffcdb2b4a4c
    address of n3 in square3(): 0x7ffcdb2b4a4c
    Square of n3: 64
    Change reflected in n3: 64

     

    In C++, by default arguments are passed by value and the changes made in the called function will not reflect in the passed variable. The changes are made into a clone made by the called function.
    If wish to modify the original copy directly (especially in passing huge object or array) and/or avoid the overhead of cloning, we use pass-by-reference. Pass-by-Reference with Reference Arguments does not require any clumsy syntax for referencing and dereferencing.

    Adapted from:

    "Pointers in C/C++ with Examples" by Abhirav Kariya, Geeks for Geeks is licensed under CC BY 4.0


    This page titled 2.3: References and Pointers is shared under a CC BY-SA license and was authored, remixed, and/or curated by Patrick McClanahan.

    • Was this article helpful?