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11.5: Concise Summary

  • Page ID
    93716
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    The client-server model is regularly used today for designing system architecture. At its base, it is a simple back-and-forth transfer of information from client requests to server responses, but it is highly customizable for many functions.

    Different client-server implementations can take several forms, depending on how many tiers exist in the design. They range from simple thin and fat client two-tier systems to modular distributed systems, up to any number of tiers of web and application servers separating clients from their servers. The addition of layers of abstraction serves to make the host client's UI as simple to use as possible, making them desirable to many end users.


    This page titled 11.5: Concise Summary was last modified on Mon, 17 Apr 2023 01:09:28 GMT and is shared under a not declared license and was authored, remixed, and/or curated by Patrick McClanahan.

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