13.11: Key Terms
- Page ID
- 94998
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)Algorithms: which are a set of rules or processes to solve a specific problem or task. (13.3)
Artificial Intelligence: The ability of a computer or machine to think and learn, and mimic human behaviour. (13.1)
Augmented reality (AR): Enhances one’s view of the real world with layers of digital information added to it. With AR there is no created scenario; instead, an actual event is being altered in real time. (13.7)
Autonomous Technologies: Autonomous robots and vehicles that work by combining software, sensors, and location technologies. Devices that can operate themselves. (13.6)
Chat-bots: are computer programs that use AI and natural language processing (NLP) to understand customer questions and automate responses to them, simulating human conversation. (13.4)
Collaborative Technology: To share data with each other for mutual benefit. Some of this sharing can be done passively and other data can be reported actively. (13.8)
Deep Learning (DL): A subset of Machine Learning – Deep Learning refers to when computers are able to solve more complex problems without human intervention.(13.5)
Emerging technology: includes new technology and technology that is continuously evolving. (13.1)
Expert Systems (ES): Designed to emulate the human ability to make decisions in specific contexts, and have had a large impact in the world of AI. (13.6)
Extended Reality or XR: XR is an umbrella term that covers all forms and combinations of real and virtual environments. This includes: augmented reality (AR), virtual reality (VR) and a combination of the two or mixed reality (MR).(13.7)
Intelligent Agents: Process the inputs it receives, and makes decisions/ takes action based on that information. (13.6)
Internet of Things: The idea of physical objects being connected to the Internet, embedded with electronics, software, sensors, and network connectivity, which enables these objects to collect and exchange data. (13.8)
Loop: a part of software code that allows a command to run again and again. (13.3)
Machine Learning (ML): is a technique that is used by an AI system to analyze data, find patterns and make decisions automatically or with minimal human support.(13.5)
Nanobot: Is a robot whose components are on the scale of about a nanometer, which is one-billionth of a meter. While still an emerging field, it is showing promise for applications in the medical field.(13.6)
Natural Language Processing (NLP): Allows computers to extract meaning from human language. Natural Language Processing’s goal by design is to read, decipher, and comprehend human language.(13.6)
Reinforcement Learning: A form of Machine Learning in which a machine is given unlabelled data and must find its own connections through analysis, clustering, and identifying patterns. (13.5)
Robots: Are automated machines that can execute specific tasks with very little or no human intervention and are able to accomplish tasks with both speed and precision. (13.6)
Supervised Learning: A form of Machine Learning in which data is labeled and categorized into groups by humans and algorithms are used to classify data based on labels. (13.5)
Unsupervised Learning: The trial and error-based Machine Learning method in which a machine learns from mistakes and improves upon them. (13.5)
Virtual Reality (VR): Computer interaction in which a real or imagined environment is simulated. This allows users to both interact with and alter that reality within the environment. (13.7)
Wearable Technology: A category of technology devices that can be worn by a consumer and often include tracking information related to health and fitness. (13.8)