3: Arrays of Objects
- Page ID
- 15290
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In the remaining chapters, we will develop programs that work with playing cards and decks of cards. Here is an outline of the road ahead:
- In this chapter, we define a
Card
class and write methods that work with cards and arrays of cards. - In Chapter 13.1, we create a
Deck
class that encapsulates an array of cards, and we write methods that operate on decks. - In Chapter 14, we introduce inheritance as a way to create new classes that extend existing classes. We then use all these classes to implement the card game Crazy Eights.
The code for this chapter is in Card.java
, which is in the directory ch12
in the repository for this book. Instructions for downloading this code are in [Section 0.4].