Pharo by Example 50 (Ducasse, Zagidulin, Hess, and Chloupis)
- Page ID
- 39559
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In Pharo everything is an object, and anything can change at run-time under your fingers. Pharo is written in itself so you can explore a complete world. You can feel and talk to objects. But Pharo does not stop there, with Pharo you can improve your object-oriented skills by rediscovering the essence of object-oriented programming. Pharo by Example 5.0, intended for both students and developers, will guide you gently through the Pharo language and environment by means of a series of examples and exercises.
- Front Matter
- 1: Preface
- 2: A Quick Tour of Pharo
- 3: A First Application
- 4: Syntax in a Nutshell
- 5: Understanding Message Syntax
- 6: The Pharo Object Model
- 7: Some of the Key Tools of the Pharo Environment
- 8: Sharing Code and Source Control
- 9: SUnit
- 10: Basic Classes
- 11: Collections
- 12: Streams
- 13: Morphic
- 14: Seaside by Example
- 15: Classes and Metaclasses
- 16: Reflection
- 17: Regular Expressions in Pharo
- Back Matter