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4.2: Three Kinds of Messages

  • Page ID
    36349
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    Smalltalk defines a few simple rules to determine the order in which the messages are sent. These rules are based on the distinction between 3 different kinds of messages:

    • Unary messages are messages that are sent to an object without any other information. For example in 3 factorial, factorial is a unary message.
    • Binary messages are messages consisting of operators (often arithmetic). They are binary because they always involve only two objects: the receiver and the argument object. For example in 10 + 20, + is a binary message sent to the receiver 10 with argument 20.
    • Keyword messages are messages consisting of one or more keywords, each ending with a colon (:) and taking an argument. For example in anArray at: 1 put: 10, the keyword at: takes the argument 1 and the keyword put: takes the argument 10.

    Unary messages

    Unary messages are messages that do not require any argument. They follow the syntactic template: receiver messageName. The selector is simply made up of a succession of characters not containing : (e.g., factorial, open, class).

    89 sin        → 0.860069405812453
    3 sqrt        → 1.732050807568877
    Float pi      → 3.141592653589793
    'blop' size   → 4
    true not      → false
    Object class  → Object class "The class of Object is Object class (!)"
    

    Unary messages are messages that do not require any argument.

    They follow the syntactic template: receiver selector

    Binary messages

    Binary messages are messages that require exactly one argument and whose selector consists of a sequence of one or more characters from the set: +, -, *, /, &, =, >, |, <, , and @. Note that -- is not allowed for parsing reasons.

    100@100        → 100@100 "creates a Point object"
    3 + 4          → 7
    10 - 1         → 9
    4 <= 3         → false
    (4/3) * 3 = 4  → true "equality is just a binary message, and Fractions are
        exact"
    (3/4) == (3/4) → false "two equal Fractions are not the same object"
    

    Binary messages are messages that require exactly one argument and whose selector is composed of a sequence of characters from: +, -, *, /, &, =, >, |, <, , and @. -- is not possible.

    They follow the syntactic template: receiver selector argument

    Keyword messages

    Keyword messages are messages that require one or more arguments and whose selector consists of one or more keywords each ending in :. Keyword messages follow the syntactic template: receiver selectorWordOne: argumentOne wordTwo: argumentTwo

    Each keyword takes an argument. Hence r:g:b: is a method with three arguments, playFileNamed: and at: are methods with one argument, and at:put: is a method with two arguments. To create an instance of the class Color one can use the method r:g:b: as in Color r: 1 g: 0 b: 0, which creates the color red. Note that the colons are part of the selector.

    In Java or C++, the Smalltalk method invocation Color r: 1 g: 0 b: 0 would be written Color.rgb(1,0,0).

    1 to: 10                → (1 to: 10) "creates an interval"
    Color r: 1 g: 0 b: 0    → Color red "creates a new color"
    12 between: 8 and: 15   → true
    
    nums := Array newFrom: (1 to: 5).
    nums at: 1 put: 6.
    nums    → #(6 2 3 4 5)
    

    Keyword based messages are messages that require one or more arguments. Their selector consists of one or more keywords each ending in a colon (:).

    They follow the syntactic template: receiver selectorWordOne: argumentOne wordTwo: argumentTwo


    This page titled 4.2: Three Kinds of Messages is shared under a CC BY-SA 3.0 license and was authored, remixed, and/or curated by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.