4.2: Three Kinds of Messages
- Page ID
- 36349
Smalltalk defines a few simple rules to determine the order in which the messages are sent. These rules are based on the distinction between 3 different kinds of messages:
- Unary messages are messages that are sent to an object without any other information. For example in 3 factorial, factorial is a unary message.
- Binary messages are messages consisting of operators (often arithmetic). They are binary because they always involve only two objects: the receiver and the argument object. For example in
10 + 20
,+
is a binary message sent to the receiver10
with argument20
. - Keyword messages are messages consisting of one or more keywords, each ending with a colon (:) and taking an argument. For example in
anArray at: 1 put: 10
, the keywordat:
takes the argument1
and the keywordput:
takes the argument10
.
Unary messages
Unary messages are messages that do not require any argument. They follow the syntactic template: receiver messageName
. The selector is simply made up of a succession of characters not containing : (e.g., factorial
, open
, class
).
89 sin → 0.860069405812453 3 sqrt → 1.732050807568877 Float pi → 3.141592653589793 'blop' size → 4 true not → false Object class → Object class "The class of Object is Object class (!)"
Unary messages are messages that do not require any argument.
They follow the syntactic template:
receiver selector
Binary messages
Binary messages are messages that require exactly one argument and whose selector consists of a sequence of one or more characters from the set: +, -, *, /, &, =, >, |, <, ∼, and @. Note that -- is not allowed for parsing reasons.
100@100 → 100@100 "creates a Point object" 3 + 4 → 7 10 - 1 → 9 4 <= 3 → false (4/3) * 3 = 4 → true "equality is just a binary message, and Fractions are exact" (3/4) == (3/4) → false "two equal Fractions are not the same object"
Binary messages are messages that require exactly one argument and whose selector is composed of a sequence of characters from: +, -, *, /, &, =, >, |, <, ∼, and @. -- is not possible.
They follow the syntactic template:
receiver selector argument
Keyword messages
Keyword messages are messages that require one or more arguments and whose selector consists of one or more keywords each ending in :. Keyword messages follow the syntactic template: receiver selectorWordOne: argumentOne wordTwo: argumentTwo
Each keyword takes an argument. Hence r:g:b:
is a method with three arguments, playFileNamed:
and at:
are methods with one argument, and at:put:
is a method with two arguments. To create an instance of the class Color
one can use the method r:g:b:
as in Color r: 1 g: 0 b: 0
, which creates the color red. Note that the colons are part of the selector.
In Java or C++, the Smalltalk method invocation
Color r: 1 g: 0 b: 0
would be writtenColor.rgb(1,0,0)
.
1 to: 10 → (1 to: 10) "creates an interval" Color r: 1 g: 0 b: 0 → Color red "creates a new color" 12 between: 8 and: 15 → true nums := Array newFrom: (1 to: 5). nums at: 1 put: 6. nums → #(6 2 3 4 5)
Keyword based messages are messages that require one or more arguments. Their selector consists of one or more keywords each ending in a colon (:).
They follow the syntactic template:
receiver selectorWordOne: argumentOne wordTwo: argumentTwo