6.18: Animating the Background Change
- Page ID
- 14548
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)def changeBackgroundAnimation(animationSpeed=40): global bgColor newBgColor = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) newBgSurf = pygame.Surface((WINDOWWIDTH, WINDOWHEIGHT)) newBgSurf = newBgSurf.convert_alpha() r, g, b = newBgColor for alpha in range(0, 255, animationSpeed): # animation loop checkForQuit() DISPLAYSURF.fill(bgColor) newBgSurf.fill((r, g, b, alpha)) DISPLAYSURF.blit(newBgSurf, (0, 0)) drawButtons() # redraw the buttons on top of the tint pygame.display.update() FPSCLOCK.tick(FPS) bgColor = newBgColor
The background color change animation happens whenever the player finishes entering the entire pattern correctly. On each iteration through the loop which starts on line 8 [198] the entire display Surface has to be redrawn (blended with a less and less transparent new background color, until the background is completely covered by the new color). The steps done on each iteration of the loop are:
- Line 10 [200] fills in the entire display Surface (stored in
DISPLAYSURF
) with the old background color (which is stored inbgColor
). - Line 12 [202] fills in a different Surface object (stored in
newBgSurf
) with the new background color’s RGB values (and the alpha transparency value changes on each iteration since that is what the for loop on line 8 [198] does). - Line 13 [203] then draws the
newBgSurf
Surface to the display Surface inDISPLAYSURF
. The reason we didn’t just paint our semitransparent new background color onDISPLAYSURF
to begin with is because thefill()
method will just replace the color on the Surface, whereas theblit()
method will blend the colors. - Now that we have the background the way we want it, we’ll draw the buttons over it with a call to
drawButtons()
on line 15 [205]. - Line 17 [207] and 18 [208] then just draws the display Surface to the screen and adds a pause.
The reason there is a global
statement at the beginning of the changeBackgroundAnimation()
function is for the bgColor
variable is because this function modifies the content of the variable with an assignment statement on line 19 [209]. Any function can read the value of a global variable without specifying the global
statement.
If that function assigns a value to a global variable without a global
statement, then Python considers that variable to be a local variable that just happens to have the same name as a global variable. The main()
function uses the bgColor
variable but doesn’t need a global statement for it because it only reads the contents of the bgColor
the main()
function never assigns bgColor
a new value. This concept is explained in more detail at http://invpy.com/global.