# 5.1: Detailed Model Capture

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The patterns in First Contact should have helped you to get acquainted with the software system, while those in Initial Understanding should have helped you to understand which are the most important entities in the system. Your main priority now is to build up a detailed model of those parts of the system that will be important for your reengineering effort.

Most of the patterns concerned with Detailed Model Capture entail considerably more technical knowledge, use of tools and investment of effort than the patterns we have applied up to now. This is only natural, since only after you have built up your Initial Understanding can you determine whether more intensive investment of effort will pay off.

## Forces

Although you already have an impression of the system, there are several forces at play that may make it difficult to extract a more detailed model:

• Details matter. As argued by Brooks [Bro87], software engineering is different from other engineering disciplines because of the inherent lack of abstraction barriers. Other engineering disciplines rely on the laws of nature to hide irrelevant details, but software engineering must build on less solid foundations. Consequently, it is essential to pay attention to the details. The only question is how to filter out those details that do not matter, because you cannot possible investigate everything.
• Design remains implicit. As you read the code, many design decisions will become apparent to you, but it will not be clear why and how these decisions were made. In particular, it will be hard to tell which design decisions were easy to make, and which of them created a lot of grief. Nevertheless, such knowledge is crucial during a reengineering project because you want to avoid making the same mistakes over and over again. Consequently, once you discover the underlying design rationale, make sure that it is properly recorded. This way, your successors will be able to build on your discoveries rather than be forced to reinvent the wheel.
• Design does evolve. Change is an essential ingredient of a successful system, certainly in object-oriented development processes with their emphasis on iterative development. As a consequence, design documents will always be out-of date with respect to the actual situation. However, this also implies that change itself is the key to understand how and why the design of a system has evolved the way it is. Consequently, assume that important design issues will be reflected in the source code and in the way this code has changed over time.
• Static structure versus Dynamic behavior. Object-oriented source code tells you which classes are defined, and how they are arranged in a class hierarchy. It is much harder to see which objects are instantiated at run-time, and how they collaborate to support the system. On a fine-grained level however, the latter is much more relevant than the former, especially due to the use of polymorphism. Consequently, to extract the detailed design one must inevitably study the dynamic behavior.

## Overview

The patterns of Detailed Model Capture propose a series of activities that help you to expose design artifacts that are hidden in the code. Although some of these patterns, in particular Tie Code and Questions, are lightweight, most of them entail considerable effort, so you should evaluate carefully how much you expect to get out of applying them.

Figure $$\PageIndex{1}$$ suggests some possible relationships between the patterns. Tie Code and Questions is perhaps the most fundamental of these patterns, and the easiest to apply. As you work through the source code, keep track of comments, questions, hypotheses and possible actions to perform by directly annotating the source code at the point where the comment applies. This pattern works well with the other patterns in this cluster, and can be productively applied throughout a reengineering project.

Refactor to Understand helps you to expose the design of cryptic code. It is important to understand that the intent of this pattern is not to improve the code base itself, but only to improve your understanding. It might well be that you decide to keep the results of your refactorings, but this should not be your goal at this point. Your refactorings should instead be treated as experiments to tests various hypotheses concerning the code.

Since the source code gives you only a very static view of the class hierarchy, it is useful to Step Through the Execution to learn what objects are instantiated and run time and how they interact.

Although it is very easy to extract the interfaces of the classes in the system, this will not tell you very much about how these interfaces can or should be used. What you really need is to do is Look for the Contracts supported by each class. The contracts tell you which client-supplier relationships exist, and how the public interface of a class supports that relationship. Idiomatic coding practices and design patterns typically express such contracts in direct way, so you should train yourself to recognize them.

Finally, though you may be able to extract various design artifacts from the source code, you will not necessarily be able to get an insight into how the system evolved that way. In particular, you may wonder whether certain design decisions were really justified, or whether they were arbitrary, and you may wonder how stable parts of the design are. By comparing different versions of the code base and focusing on places where functionality was removed or refactored, you will be able to Learn from the Past.

## What Next

Now that you have mastered the details of a part of your system, it is a good time to prepare for the actual reengineering by applying the patterns in Tests: Your Life Insurance!. In particular, as you Refactor to Understand, it is a good idea to Write Tests to Understand, as this will give you confidence in your experiments. Also, patterns like Step Through the Execution, Look for the Contracts and Learn from the Past help you to see which components implement what functionality: this knowledge must be used to Test the Interface, Not the Implementation and to Record Business Rules as Tests.

This page titled 5.1: Detailed Model Capture is shared under a CC BY-SA license and was authored, remixed, and/or curated by Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz.