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9: Materials, Visualization and Rendering

  • Page ID
    88769
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    9.1 MATERIALS

    Create a Material

    Until this chapter materials were created while an element was modified. A material can be created without having the make or attach it to an element. When a material is created through this process it is available in all material windows for quick access.

    1. Click on the Manage tab
    2. Click the Material icon Material-Icon-Mng.jpg
    3. In the Search bar type Oak
    4. Select the Oak Flooring
    5. At the bottom of the window click the Creates Material icon Materials-icon_N.jpg and select the Duplicate option
    6. Select the duplicated material and rename the material New Oak Flooring and click the Graphics tab on the right

    Graphics tab

    1. The Surface Pattern is shown in plan and 3D views to depict how the floor planks are laid, click the box next to pattern and change it to the Wood Board Wide
    2. The Cut Pattern is shown in section, click the box next to Foreground Pattern and change it to Diagonal Up
    3. Click the Appearance tab

    clipboard_ec3e7b2e765f350a6061fc81da1886bf8.png
    Figure 9.1 Graphics tab options

    Appearance tab

    1. Select the box next to Image. This window is used to change the Image, Brightness, Position, Rotation, Scale and how the image repeats once applied to an element
    2. Change the image to Wild_Cherry_natural1 and the Scale to 10’ x 10’
    3. Click Done

      TIP

      Other images can be added to the library by following this address path C:/Program Files (x86)/Common Files/Autodesk Shared/Materials/Textures/1/Mats
    4. The Relief Pattern is used to show if a pattern is rough or smooth. Toggle the amount or use the text bar to adjust the relief pattern to 1.25
    5. Once done click Apply then OK. This material will be available throughout the project
      clipboard_ebca704a804a34a2cb584bc56021e220c.png
      Figure 9.2 Appearance tab options

    Asset Library

    1. Click on the Manage tab
    2. Click the Material icon Material-Icon-Mng.jpg
    3. At the bottom click the Creates Material icon Materials-icon_N.jpg and select the Create New Material option
    4. Name it Metal Panel
    5. Click the Asset Library icon Asset-Library.jpg
    6. In the Search bar type Metal Panels – Blue and press the Enter key
    7. Select the Replace Asset Replace-Asset.jpg on the right side of the options bar
    8. Click the X to close the Asset Library
    9. Under Appearance click the Relief Pattern Image Box
    10. Click the source and change it to TileRectBump and click OK
    11. Click Apply and OK

    clipboard_ee1d80dc49a4d447ae4b2e35fa0146fa2.png
    Figure 9.3 Asset Library window

    Assign a Material by Element

    1. Open the 3D view, select the wall on the first floor that separates the foyer from the offices as shown in Figure 9.4
    2. In the Properties Palette, click the Edit Type button
    3. Click the Duplicate button and name the wall Metal Panel
    4. Next to Structure click the Edit button
    5. Change both Finish 2 [5] to the Metal Panel material by clicking the 3 dots button 3-dot_N.jpg
    6. Click OK to close the windows
    7. To view the result, make sure the Visual Style is set to Realistic

    clipboard_e2269f9ea52b6cd1d2adf57fe8250b7c8.png
    Figure 9.4 Metal Panel material applied to an existing wall

    Assign a material using the Paint tool

    1. In the 3D view, adjust the view to see the mezzanines as shown in Figure 9.5
    2. Click the Modify tab
    3. Click the Paint tool Paint-tool.jpg
    4. Select the New Oak Flooring
    5. Hover over the Level 2 and when the top face is highlighted, click to place the material
    6. Do the same for Level 3 and 4 as shown in Figure 9.5

    clipboard_e9b1aa177c56c49cbbb3951054e71a605.png
    Figure 9.5 Applied New Oak Floor material

    9.2 VISUALIZATION

    Create a presentation elevation view

    1. In the Project Browser, locate the Elevations
    2. Right-click the South elevation and click Duplicate View then Duplicate
    3. Rename the copy South Presentation
    4. On the View Control Bar, change the Visual Style to Shaded Shaded.jpg and Detail Level to Fine Fine-Vis-Style.jpg
    5. Hide the reference levels and any other visible markers
    6. In the Properties Palette, click the Edit button next to Graphic Display Options
    7. Change the following properties
      • Model Display: check the Smooth Lines with Anti-Aliasing
      • Shadows: check both Cast Shadows and Show Ambient Shadows
      • Depth Cueing: Check Show Depth, Fade start to 25, Fade Limit to 25
      • Lighting: Sun to 80, Ambient Light to 10, Shadows to 60
    8. Click OK to accept these changes
      clipboard_e398bb30ced4a6fc4b1fccc8aa93c0cbb.png
      Figure 9.6 South Presentation view

    Create a presentation 3D view

    1. In the project browser, create a duplicate 3D view and name it 3D Presentation
    2. Change the Visual Style to Shaded Shaded.jpg and the Detail Level to Fine Fine-Vis-Style.jpg
    3. On the View Control Bar, click the Visual Style icon and click Graphic Display Option
    4. Change the following parameters
      • Model Display: check the Smooth Lines with Anti-Aliasing
      • Shadows: check both Cast Shadows and Show Ambient Shadows
      • Lighting: Sun to 30, Ambient Light to 20, Shadows to 30
      • Background: Gradient
    5. Click OK to accept these changes

    clipboard_e170a3e16f028fef473862aeb712632cf.png
    Figure 9.7 3D Presentation

    Exploded 3D Model

    1. Duplicate the 3D view again and name it 3D Exploded Axon
    2. Click the Modify icon Model-Icon.jpg
    3. Select the roof
    4. Click the Displace Element icon Displace-Icon.jpg
    5. Use the blue toggle arrow and pull the roof up
    6. Do the same for the Ceiling and the three roof extrusions as shown in Figure 9.8
    7. Select the roof and click the Path icon Path-line-icon.jpg on the ribbon
    8. Hover the cursor over the corners of the roof and click to place a dashed line at each corner. These should automatically snap to the corners of the selected element
      clipboard_e4cd9025a93f5b8cd626460ffec279408.png
      Figure 9.8 Exploded roof with path lines
    1. Zoom into the punched opening windows along the first floor
    2. Select the first window, Click the Displace Element icon Displace-Icon.jpg and drag it from the wall using the green toggle arrow
    3. Select one of the southern walls and click the Displace Element icon
    4. Select the wall again and click the Edit icon Edit-Icon-for-Exploded.jpg
    5. With the Add option enabled, select the other two walls
    6. Click the green Green-Check-Mark_N.jpg checkmark to finish editing
    7. Use the green toggle arrow to pull the elements away from the building
    8. Add path lines as shown in Figure 9.9
    9. Pull the windows out from the wall and add path lines

      TIP

      Work from the largest items to explode first then before smaller items. The path lines will extend to the place they were first displaced from

    clipboard_e6ac0ed82c87e94bb89b10bb8561a881b.png
    Figure 9.9 Exploded Isometric

    9.3 RENDERING

    Render a view

    1. Open the Level 4 floor plan
    2. Go to the View tab and click the 3D view 3D-View_N.jpg icon drop-down menu
    3. Click the Camera icon 3D-Camera-icon.jpg
    4. Click and hold the cursor down in the up-right corner of the 4th floor
    5. Drag the cursor down and slightly to the left to view the curtain wall, parametric bench and 3D wall.
    6. When the view opens, use the crop region lines to adjust the view

      TIP

      -To view the camera extents go to the Project Browser and right-click the 3D View 1 then click Show Camera. This will enable you to see the camera placement in Level 4
      -Use the Full Navigation Wheel to adjust the view
    7. Click the Render icon Render-Tea-Pot.jpg
    8. In the Render window change the following settings
      • Setting to Medium
      • The Lighting scheme to Exterior: Sun and Artificial
      • Style: Sky Cloudy
    9. Click Render
    10. Once the process is complete, use the Adjust Exposure levels until the desired effect is reached.
    11. Export as a jpeg (or another file type that is most appropriate)
      clipboard_e87e2670c833ada9b8de5f1bd03402440.png
      Figure 9.10 Render of Parametric bench and 3D wall

    Interactive (Ray Trace) rendering

    Ray Trace allows the user to view, set, adjust, and save render views before the final rendering takes place.

    1. Open the Level 4 floor plan
    2. Go to the View tab and click the 3D view 3D-View_N.jpg icon drop-down menu
    3. Click the Camera icon 3D-Camera-icon.jpg
    4. Click and hold the cursor down in the up-right corner of the 4th floor
    5. Drag the cursor down and slightly to the left to view the curtain wall, parametric bench, and 3D wall.
    6. When the view opens, use the crop region lines to adjust the view
    7. Go to the View Control Bar and change the Visual Style to Ray Trace Ray-Trace.jpg. Be patient because the image will take a moment to become clear.
    8. Click on the Visual Style icon again
    9. Click the Graphic Display Option
    10. Adjust the settings until the desired render is reached
    11. On the ribbon in the top right corner, click the Save icon Save-Icon.jpg
    12. Name the view
    13. Click the Close button RT-Close.jpg
    14. Render the image
      clipboard_ec7f154e273098436dde489194ee3f728.png
      Figure 9.11 Saved render settings before final render takes place

    Cloud rendering

    Cloud render allows a user to send renderings through the cloud using their AutoDesk account where the final images are processed and received through email. This allows the user to continue working while the image is rendering.

    1. Click on the View tab
    2. Click the Render in Cloud icon Render-Cloud.jpg
    3. An instruction window will open describing what the process is, click OK to progress forward
    4. Select the 3D View, Still Image, and Standard quality. Note that some options require credits to be used to purchase higher-quality renders through this option.
    5. In the Next window, click Render in Background
    6. After a short period, open your email and retrieve the image
      clipboard_e6f622c8a4c7aa3a1ccad016f2fa5f4f2.png
      Figure 9.12 Render in Cloud windows

    Material and Visualization Video Tutorial

    Rendering Video Tutorial


    This page titled 9: Materials, Visualization and Rendering is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by Atefe Makhmalbaf.

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