12.4: Drag Force
- Page ID
- 84747
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)A simple model for the drag force on a baseball is
\[\textbf{F}_\mathrm{d} = - \frac{1}{2} \, \rho v C_\mathrm{d} A \hat{\textbf{V}}\notag \]
where \(\textbf{F}_\mathrm{d}\) is a vector that represents the force on the baseball due to drag, \(\rho\) is the density of air, \(C_\mathrm{d}\) is the drag coefficient, and \(A\) is the cross-sectional area.
\(\textbf{V}\) is the baseball’s velocity vector, \(v\) is the magnitude of \(\textbf{V}\), and \(\hat{\textbf{V}}\) is a unit vector in the same direction as \(\textbf{V}\). The minus sign at the beginning means that the result is in the opposite direction to \(\textbf{V}\).
The function in Listing 12.2 computes the drag force on a baseball:
Listing 12.2: A function that calculates the drag force on a baseball
function res = drag_force(V)
C_d = 0.3; % dimensionless
rho = 1.3; % kg / m^3
A = 0.0042; % m^2
v = norm(V); % m/s
res = -1/2 * C_d * rho * A * v * V;
end
The drag coefficient for a baseball is about 0.3. The density of air at sea level is about 1.3 kg/m3. The cross-sectional area of a baseball is 0.0042 m2.
Now we have to update acceleration
to take drag into account:
function res = acceleration(t, P, V)
g = 9.8; % acceleration due to gravity in m/s^2
a_gravity = [0; -g];
m = 0.145; % mass in kilograms
a_drag = drag_force(V) / m;
res = a_gravity + a_drag;
end
As in Listing 12.1, acceleration
represents acceleration due to gravity with a vector that has magnitude g
and direction along the negative y-axis. But now it also computes drag force and divides by the mass of the baseball to get acceleration due to drag. Finally, it adds a_gravity
and a_drag
to get the total acceleration of the baseball.
Figure 12.3 shows the following quantities graphically: (1) acceleration due to drag, \(\textbf{D}\), which is in the opposite direction to (2) velocity, \(\textbf{V}\); (3) acceleration due to gravity, \(\textbf{G}\), which is straight down; and (4) total acceleration, \(\textbf{A}\), which is the sum of \(\textbf{D}\) and \(\textbf{G}\).

Figure 12.4 shows the results from ode45
. The ball lands after about 5 s, having traveled less than 150 m, substantially less than what we got without air resistance, about 250 m.

This result suggests that ignoring air resistance is not a good choice for modeling a baseball.