3.13: Rect Objects
- Page ID
- 14421
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)Pygame has two ways to represent rectangular areas (just like there are two ways to represent colors). The first is a tuple of four integers:
- The X coordinate of the top left corner.
- The Y coordinate of the top left corner.
- The width (in pixels) of the rectangle.
- Then height (in pixels) of the rectangle.
The second way is as a pygame.Rect
object, which we will call Rect objects for short. For example, the code below creates a Rect object with a top left corner at (10, 20) that is 200 pixels wide and 300 pixels tall:
>>> import pygame >>> spamRect = pygame.Rect(10, 20, 200, 300) >>> spamRect == (10, 20, 200, 300) True
The handy thing about this is that the Rect object automatically calculates the coordinates for other features of the rectangle. For example, if you need to know the X coordinate of the right edge of the pygame.Rect
object we stored in the spamRect
variable, you can just access the Rect object’s right
attribute:
>>> spamRect.right 210
The Pygame code for the Rect object automatically calculated that if the left edge is at the X coordinate 10 and the rectangle is 200 pixels wide, then the right edge must be at the X coordinate 210. If you reassign the right
attribute, all the other attributes are automatically recalculated:
>>> spam.right = 350 >>> spam.left 150
Here’s a list of all the attributes that pygame.Rect
objects provide (in our example, the variable where the Rect object is stored in a variable named myRect
):
Attribute Name | Description |
---|---|
myRect.left | The int value of the X-coordinate of the left side of the rectangle. |
myRect.right | The int value of the X-coordinate of the right side of the rectangle. |
myRect.top | The int value of the Y-coordinate of the top side of the rectangle. |
myRect.bottom | The int value of the Y-coordinate of the bottom side |
myRect.centerx | The int value of the X-coordinate of the center of the rectangle. |
myRect.centery | The int value of the Y-coordinate of the center of the rectangle. |
myRect.width | The int value of the width of the rectangle. |
myRect.height | The int value of the height of the rectangle. |
myRect.size | A tuple of two ints: (width, height) |
myRect.topleft | A tuple of two ints: (left, top) |
myRect.topright | A tuple of two ints: (right, top) |
myRect.bottomleft | A tuple of two ints: (left, bottom) |
myRect.bottomright | A tuple of two ints: (right, bottom) |
myRect.midleft | A tuple of two ints: (left, centery) |
myRect.midright | A tuple of two ints: (right, centery) |
myRect.midtop | A tuple of two ints: (centerx, top) |
myRect.midbottom | A tuple of two ints: (centerx, bottom) |