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12.6: WebGL Examples

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  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    WebGL is the version of OpenGL for use on Web pages. It is discussed in Chapter 6 and Chapter 7. The sample programs can be found in a folder named webgl, inside the source folder of the web site download. The sample programs for WebGL are HTML files. Run the programs by opening them in a Web browser. View the source code in a text editor or using a “View Source” command in a web browser. Part of a WebGL program is written in JavaScript. The other part consists of a vertex shader and a fragment shader written in GLSL. Many of these examples rely on scripts that are in the same webgl directory. In particular, the 3D examples use the glMatrix library (Subsection 7.1.1).

    This page titled 12.6: WebGL Examples is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by David J. Eck via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.

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