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Title: A First Course in Electrical and Computer Engineering (Scharf)
Webpages: 88
All licenses found:
- CC BY 3.0: 88.6% (78 pages)
- Undeclared: 11.4% (10 pages)
By Page
- A First Course in Electrical and Computer Engineering (Scharf) —
CC BY 3.0
- Front Matter — Undeclared
- 1: Complex Numbers —
CC BY 3.0
- 1.1: Introduction — CC BY 3.0
- 1.2: Geometry of Complex Numbers — CC BY 3.0
- 1.3: Algebra of Complex Numbers — CC BY 3.0
- 1.4: Roots of Quadratic Equations — CC BY 3.0
- 1.5: Representing Complex Numbers in Vector Space — CC BY 3.0
- 1.6: An Electric Field Computation — CC BY 3.0
- 1.7: Numerical Experiment (Quadratic Roots) — CC BY 3.0
- 2: The Exponential Functions —
CC BY 3.0
- 2.1: Introduction — CC BY 3.0
- 2.2: The Function e^x — CC BY 3.0
- 2.3: The Function e^jθ and the Unit Circle — CC BY 3.0
- 2.4: The Euler and De Moivre Identities — CC BY 3.0
- 2.5: Roots of Unity and Related Topics — CC BY 3.0
- 2.6: Second-Order Differential and Difference Equations — CC BY 3.0
- 2.7: Numerical Experiment (Approximating e^jθ) — CC BY 3.0
- 3: Phasors —
CC BY 3.0
- 3.1: Introduction to Phasors — CC BY 3.0
- 3.2: Phasor Representation of Signals — CC BY 3.0
- 3.3: Beating between Tones — CC BY 3.0
- 3.4: Multiphase Power — CC BY 3.0
- 3.5: Lissajous Figures — CC BY 3.0
- 3.6: Sinusoidal Steady State and the Series RLC Circuit — CC BY 3.0
- 3.7: Light Scattering by a Slit — CC BY 3.0
- 3.8: Numerical Experiment (Interference Patterns) — CC BY 3.0
- 4: Linear Algebra —
CC BY 3.0
- 4.1: Introduction — CC BY 3.0
- 4.2: Vectors — CC BY 3.0
- 4.3: Inner Product and Euclidean Norm — CC BY 3.0
- 4.4: Direction Cosines — CC BY 3.0
- 4.5: Projections — CC BY 3.0
- 4.6: Other Norms — CC BY 3.0
- 4.7: Matrices — CC BY 3.0
- 4.8: Solving Linear Systems of Equations — CC BY 3.0
- 4.9: Circuit Analysis — CC BY 3.0
- 4.10: Numerical Experiment (Circuit Design) — CC BY 3.0
- 5: Vector Graphics —
CC BY 3.0
- 5.1: Introduction to Vector Graphics — CC BY 3.0
- 5.2: Two-Dimensional Image Representation — CC BY 3.0
- 5.3: Two-Dimensional Image Transformations — CC BY 3.0
- 5.4: Composition of Transformations — CC BY 3.0
- 5.5: Homogeneous Coordinates — CC BY 3.0
- 5.6: Three-Dimensional Homogeneous Coordinates — CC BY 3.0
- 5.7: Projections — CC BY 3.0
- 5.8: Numerical Experiment (Star Field) — CC BY 3.0
- 6: Filtering —
CC BY 3.0
- 6.1: Introduction — CC BY 3.0
- 6.2: Simple Averages — CC BY 3.0
- 6.3: Weighted Averages — CC BY 3.0
- 6.4: Moving Averages — CC BY 3.0
- 6.5: Exponential Averages and Recursive Filters — CC BY 3.0
- 6.6: Test Sequences — CC BY 3.0
- 6.7: Numerical Experiment (Frequency Response of First-Order Filter) — CC BY 3.0
- 7: Binary Codes — CC BY 3.0
- 8: An Introduction to MATLAB —
CC BY 3.0
- 8.1: Introduction — CC BY 3.0
- 8.2: Running MATLAB (Macintosh) — CC BY 3.0
- 8.3: Running MATLAB (PC) — CC BY 3.0
- 8.4: Interactive Mode — CC BY 3.0
- 8.5: Variables — CC BY 3.0
- 8.6: Complex Variables — CC BY 3.0
- 8.7: Vectors and Matrices — CC BY 3.0
- 8.8: The Colon — CC BY 3.0
- 8.9: Graphics — CC BY 3.0
- 8.10: Editing Files and Creating Functions (Macintosh) — CC BY 3.0
- 8.11: Editing Files and Creating Functions (PC) — CC BY 3.0
- 8.12: Loops and Control — CC BY 3.0
- 9: Appendices — Undeclared
- Back Matter — Undeclared